The application of 3D technology is being accomplished on almost anything with a video screen these days –which is not necessarily a good thing. While it is understandable for anyone to be able to plop down on a theater seat for about an hour and a half donning a pair of oddly colored 3D glasses, squinting on a 3.5 inch TFT screen to be able to see the full 3D effect is not quite the same experience.
Sharp’s decision to bring 3D to portable entertainment is a gallant but ultimately, misguided effort. While there is a solid niche of folks in the market who are certainly going to love the idea, in practice, most people would not really care or even notice as much. It was not too long ago that Nintendo revealed that they were planning to release the 3DS –which is basically the first handheld gaming device that sported 3D.
Thanks to parallax technology, this is 3D that does not require users to wear a special set of eyewear. But it still is not an inviting concept to play a 3D game when you’re on the move –particularly for folks who play while on their daily commute.
The same applies to folks with smart phones who love to stock their microSD cards full of movies and shows that they get to watch while they are on the go. Of course, even with some of the newer handsets featuring rather impressive display resolutions, most just want to get the gist of the show and not bother being able to see all the effects, let along if there were 3D elements. Simply put, there is no way to appreciate 3D when you’re in the tube.
Mobile phone technology is certainly one of the more innovative facets of our society today, but strapping on every conceivable piece of technology into our devices is not really the way to go.
